Diamond brilliance: what it is and how cut affects it

Diamond brilliance is the white light a polished diamond returns to the eye, reflected off its surface and from inside the stone. It depends mostly on the cut: well-proportioned facets send light entering the top back out of the top, while a stone cut too shallow or too deep leaks it through the bottom.

3D Jewelry Designer1 min read

Brilliance, fire and scintillation

Three effects make up what people call a diamond's sparkle. Brilliance, also called brightness, is the white light. Fire is the flashes of colour from dispersion, which splits white light into a spectrum. Scintillation is the flicker of bright and dark as the stone or viewer moves.

Where brilliance comes from

Diamond has a high refractive index: light bends sharply as it enters, and light inside the stone that strikes a facet at a slant reflects back in. The pavilion, the stone's lower part, acts as angled mirrors that send light back up through the crown. Cut the pavilion too shallow or too deep and light escapes through it instead, leaving a glassy window or a dark centre.

Brilliance in a 3D render

A render shows brilliance only if it refracts light through the stone's facets, as a real diamond does. Lighting matters too: a diamond returns only the light around it. The studio renders diamonds with real refraction, dispersion and fire, and gems have their own lighting environment, separate from the metals. On an embed's Appearance tab, you can tune diamond brilliance; the default matches the studio.

A yellow gold halo engagement ring with a round centre diamond and a pavé band, rendered photoreal
A halo ring rendered in the studio from its CAD file.

Test your own file in the free 3D jewellery renderer, or read how to render diamonds realistically.

Questions

Do lab-grown diamonds have the same brilliance?

Yes, when cut to the same proportions. Lab-grown and mined diamonds are the same material, with the same refractive index.

Related

Put your own design in the studio

Upload a file and see it rendered photoreal, ready to try on and to embed.