Background, lighting and ground
Background is a solid color or a preset backdrop. Environments (HDR) set the lighting and reflections, with separate choices for gems and metals. Grounds control the shadow or reflection under the piece, reflection-only by default. Advanced holds bloom, exposure, tone mapping and shadow quality.
3D Jewelry Designer1 min read
Background
Solid color or a preset backdrop.
Environments (HDR)
The lighting and reflections, with separate choices for gems and metals.
Grounds
The shadow / reflection under the piece (reflection-only by default). The back/front · left/right presets cast the shadow in that direction, Soft spreads it wider, and SSR Reflection is the mirror with no contact shadow at all.
Advanced
Bloom, exposure, tone mapping and shadow quality.
Related
- Gems, metals and two-tone finishes
Pick a gemstone or metal preset for the whole piece, recolor one part at a time, or give the head and pave a different metal.
- Playground: pro designer tools
The same studio with the Enterprise pillars unlocked: scene outliner, lighting rig, material lab, measurement and pro rendering.
- Camera, saved views and capture
Set the opening view, save custom capture angles, then render stills, a showcase set, a beauty render or a turntable video.